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Don't play the game on its own terms — change the game to one you can beat

By Dave Trott · Co-founder Gold Greenlees Trott; author Predatory Thinking, Creative Mischief, One+One=Three · 2026-04-27 · essay · DON'T PLAY THE GAME, CHANGE THE GAME

Tier A · TL;DR
Don't play the game on its own terms — change the game to one you can beat

Claim

The default competitive strategy is to play the game better — be more efficient than the incumbent, faster than the entrant, cheaper than the alternative. Trott's predatory-thinking principle inverts this: when the game is unbeatable on its own terms, the alternative isn't more of the same — the alternative is a different idea. Change the game to one you can beat rather than competing within an existing frame where the structural advantages favour someone else.

Mechanism

Most competitive thinking is bounded by the existing game's rules. Operators measure themselves against incumbents, optimise on the same axes, and end up running harder on a treadmill that the incumbents are also running. Predatory thinking refuses the frame: the question becomes "what game can we win?" rather than "how do we win this game?" Trott's canonical example: Alfred Sloan didn't try to out-efficient Henry Ford — Ford had already won the efficiency game. Sloan changed the game by introducing annual model changes tied to consumer fashion preferences, creating a new dimension of competition (style obsolescence) that Ford was structurally unsuited to play. The game-change is the durable strategic move; playing-better is incrementalism that loses.

Conditions

Holds when:

Fails when:

Evidence

"the alternative to efficiency wasn't more efficiency, the alternative was a different idea."

"And it is unbeatable if you play it at its own game. Which is why you need to change the game to a game where you can beat it."

raw/essays/trott--three-posts--2025-2026.md (Trott, "DON'T PLAY THE GAME, CHANGE THE GAME," 2026-04-27).

Signals

Counter-evidence

Game-change framing can curdle into perpetual avoidance of head-to-head competition — companies that always change the game end up running parallel businesses that never reach the scale of incumbent competitors. Some categories require winning the existing game to access scale, even if it's harder. The discipline is matching strategy to category structure: change-the-game when the existing game is structurally rigged; play-the-game-better when the rigging is small.

Cross-references

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