domain
design
Strongest claims
- Agent-first content has six platform layers, access, discovery, capability, format, token, UX bridge Addy Osmani
- Pain of paying is modulated by method, timing, and granularity, design payment to minimise the felt cost Dan Ariely
- The Power of Free, the gap between $0.01 and $0.00 is psychologically larger than any other 1-cent gap Dan Ariely
- The Relativity Principle, humans cannot evaluate prices in isolation, only by comparison Dan Ariely
- Humor in copy is only valuable if removing it weakens the persuasive argument, decoration distracts; functional humor reframes Dave Harland
- Once per section, one sentence should scream, and the quiet sentences are what make the scream possible Dave Harland
Adjacent domains
- pmm · 29 co-occurrences
- marketing · 22 co-occurrences
- growth-demand · 6 co-occurrences
- strategy · 5 co-occurrences
- leadership · 2 co-occurrences
- product · 2 co-occurrences
- ai-native · 1 co-occurrences
- engineering · 1 co-occurrences
Synthesis patterns in design
- Agents are first-class users, design for output, not navigation
- Pricing is a behavioral-architecture problem
- Copywriting craft is built on five reinforcing fundamentals
- Generalists with taste, shipping end-to-end
- Quality and friction-as-feature are growth levers, not constraints
32 insights in design
- Agent-first content has six platform layers, access, discovery, capability, format, token, UX bridge · Addy Osmani
- Pain of paying is modulated by method, timing, and granularity, design payment to minimise the felt cost · Dan Ariely
- Pennies-a-day, framing an annual price as daily trivializes the cost · Dan Ariely
- The Power of Free, the gap between $0.01 and $0.00 is psychologically larger than any other 1-cent gap · Dan Ariely
- The Relativity Principle, humans cannot evaluate prices in isolation, only by comparison · Dan Ariely
- Did you make yourself laugh while writing?, a reliable KPI for newsletter quality · Ann Handley
- White space is oxygen, dense unbroken text creates cognitive load; strategic white space lets the eye rest and the reader continue · Ann Handley
- Humor in copy is only valuable if removing it weakens the persuasive argument, decoration distracts; functional humor reframes · Dave Harland
- Ideas need to simmer, walking away from a draft and returning later is necessary for critical editing, not optional · Dave Harland
- Once per section, one sentence should scream, and the quiet sentences are what make the scream possible · Dave Harland
- Could a caveman understand your homepage?, three questions, no marketing vocabulary · Donald Miller
- The brand's job is to be a credible guide, empathy ("I get it") + authority ("I can help"), not to be the hero · Donald Miller
- The brain ignores anything that doesn't signal survival, your message has to land in survival terms in seconds · Donald Miller
- Articulate the buyer's problem at three layers, external, internal, and philosophical, or your message rings shallow · Donald Miller
- Five Ps × five Qs, design-thinking applied to strategy compresses 6-18 months into under 6 weeks · Marty Neumeier
- Six statements, two sides, the Brand Commitment Matrix forces alignment between what the customer believes and what the company stands for · Marty Neumeier
- Onlyness is a company-viability test, not a positioning exercise, if you can't fill in the blank, the company is the problem · Marty Neumeier
- Viewers remember the celebrity and forget the product, celebrity endorsement often fails its actual job · David Ogilvy
- The consumer isn't a moron, she is your wife. Insulting her intelligence with vapid slogans doesn't sell; it disrespects her. · David Ogilvy
- I prefer the discipline of knowledge to the anarchy of ignorance, research before creative · David Ogilvy
- Never write an advertisement you wouldn't want your own family to read, the family test as ethical filter · David Ogilvy
- Advertising is selling, not art, when I write an advert I don't want you to find it 'creative'; I want you to find it so interesting you buy the product · David Ogilvy
- In a world of infinite choice, the product *is* the marketing, anything average is invisible · Seth Godin
- Feature Shock, too many features make the product hard to explain, costly to build, and overpriced (Amazon Fire Phone) · Madhavan Ramanujam
- Three sequential passes, pole + headline first, voice second, integration third, single-pass writing collapses persuasion and personality into mush · Cole Schafer
- Would you say it to the reader's face without flinching?, the test that separates copy from manipulation · Cole Schafer
- Clarity beats cleverness, always, a headline that requires interpretation is a headline that fails · Eddie Shleyner
- Conciseness is respect, every unnecessary word signals that you value your message more than the reader's time · Eddie Shleyner
- Abstract claims disappear from memory; concrete images persist, vividness creates memorability · Eddie Shleyner
- Writing while emotional is a deliberate strategy, not unprofessional, the writer's emotional investment transfers to the reader · Eddie Shleyner
- Don't play the game on its own terms, change the game to one you can beat · Dave Trott
- If no advertising has a point-of-difference, all advertising has is a point-of-sameness, and no one notices · Dave Trott